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CS604 HIGHLIGHTED HANDOUTS
CS604 HIGHLIGHTED HANDOUTS

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A release planning meeting is used to create a release plan that sums up the entire project. that much Then use the release plan to create an iteration plan for each individual iteration.

CS604 HIGHLIGHTED HANDOUTS

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is it important for technical people to make technical decisions and business people’s decisions? A release plan consists of a set of rules that allow everyone involved in the project to make their own decisions.

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The rules define how to negotiate a schedule that everyone can do. promise to The gist of the release planning meeting is that the development team makes an estimate of Each user story in terms of ideal programming weeks.

A perfect week is how long you imagine it to be  If you had nothing else to do, you would have gone into implementing that story. no dependencies, no Extra work, but bring testing.

CS604 HIGHLIGHTED HANDOUTS-OPERATING SYSTEM:

The customer then decides which story is most important or Completion is the top priority. User stories are printed or written on the card as shown in the above section. Developers and customers together move the cards across a large table and Create a collection of stories to run as the first (or later) release.

Usable and testable system It is desirable that it is commercially logical that it is delivered in advance. You can schedule by time or by scope. The projected speed is used to determine the number of plans that can be executed before The exact date (time) or how long it will take the story collection to finish (scope).

CS604 HIGHLIGHTED HANDOUTS PDF-OPERATING SYSTEM:

When planning the time:
Multiply
 the number of iterations by the expected speed to determine how many user stories can be completed. When planning by scope, divide the total number of estimated user stories by weeks’ Estimated speed to determine how many iterations until the release is complete.

individual iterations:
Planning is done
 just before the start of each iteration and not in advance. on final release When a plan is made and management is dissatisfied, it is tempted to simply change the estimates for the plan.

User stories. You shouldn’t do this. Estimates are valid and required unchanged during the testing Repetition planning session. Underestimating now will cause problems later.

Instead, negotiate Negotiate an acceptable release plan until developers, customers, and administrators agree
Release Planning
 The basic philosophy of release planning is that a project can be quantified by four variables; Scope, resources, time, and quality.

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